8/10/2023 0 Comments War thunder with controller![]() ![]() You can switch this off, but even then it’s very hard with a controller. Unfortunately Xbox keyboard and mouse support is not included, which makes Simulator Battles far too difficult, especially given that crossplay with PC players is enabled by default. These again are fun, though you would be best to research a few vehicles before jumping in here as later waves can be very hard. Assault Battles are co-op experiences that see you and a team defending bases against increasingly difficult waves of enemies. Arcade battles offer easier controls and simplified physics to deliver games that are more fun in nature and closer to the “point & shoot” feel of many modern shooters. These are also the most difficult and require deft use of controls in order to prevail. Simulator Battles are the most realistic, offering up expanded controls and options for those that want to become military buffs. Once you decide to get into a game you’re given three types of modes to join – Simulator Battles, Arcade Battles and Assault Battles. Sound is suitably impressive too, with big orchestral soundtracks on the menus and great thumping bangs for each weapon. It’s all very realistic and offers a great amount of immersion. Take hits to the wings and you’ll notice that flaps may not extend or that the engine begins to leak. Presentation overall is very nice, with incredibly detailed vehicle models that even have the entire interiors rendered so that damage can affect not only the visuals but also performance. It sometimes feels like War Thunder is offering three separate games in one package… and in some ways it is. Secondly, it means that each of the three types of vehicle don’t feel compromised in any way – far too often games throw in a variety of vehicles only to rely on one control scheme for them all, often resulting in some of the vehicles handling terribly. This helps combat any sort of fatigue you might feel because you can just switch up the game mode if you fancy a break from dominating the skies, or if you find tank battles too difficult. Firstly, each mode feels like a completely different game. To ensure that the game is as easy to pick up as possible, Gaijin have taken the smart move of giving each of these game types a completely unique control scheme rather than trying to shoehorn one set of controls across all game modes. Ground Battles see a whole shed load of tanks thrown together in games of capture point domination, and finally the Naval Battle beta brings with it a smaller selection of boats and ships to determine control of the seas. Air Battles bring together a vast array of planes from various nations in a fight to control the skies. nah, gaijin just doesn't care about sim, barely any of their target whales play it.In its current form War Thunder offers three very distinct ways to play. instead because Gaijin break everything, the Spitfires are almost completely avoided in Sim in my experiences so far. we can't have the Spitfire running riot in Sim battles. Yeah the whole wobble thing seems to be Gaijins way of balancing aircraft. ![]() yep, my opinion of War Thunder still stands it's a title where you get what you "paid" for Think the most I've ever had to do with actual flight settings in any game was swap the roll and yaw axis in Star Citizen, that's it. Granted, I had to change button layouts on some of those games, but I could fly perfectly fine otherwise here in War Thunder, the default flight settings are practically unplayable, wobbling everywhere for no reason at all. In every other flight combat game I've played, from World of Warplanes to IL-2 Sturmovik, and Elite Dangerous and even DCS World, the default flight axis settings were more than sufficient. ![]() Glad to know it's not just me, but wow, talk about horrid flight stick optimization. Originally posted by mg87Kenner:Well, that explains a lot of things too bad I didn't find this thread when I was trying (and failing) to fly in War Thunder. ![]()
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